

This was due to the attachable taking the transporter’s velocity when it was unloaded and that affecting its interpretation of up which would cause the snapToGeom to continually move the unit. Gameplay: Making Astreus go to air layer when it unloads also fixes a rare bug where commanders, when unloaded from a transport, would moonwalk across the planet. Gameplay: Removed the Attack command cap from the air scout. Gameplay: Fixed units ‘not assisting’ or building a bit, then not, then building a bit, then not. Which is prefered over slowing down (to a near hault) making the bomber vunerable to anti air etc.

In this way they will always be 60% of their max speed or higher near the enemy target. Instead they will fly past the goal and make another attempt. Gameplay: Bombers don’t slow down to a near hault near bomb targets anymore When air units are running the ‘line through goal’ behavior it won’t slow down more than 40% of their max speed to reduce their turn radius to reach the goal any more. In the event you decide to keep a fighter or bomber over the AIs base forever.ĪI: platoons can have a min and/or max unit count.ĪI: Improved AI raiding ability and later game platoon sizes.ĪI: AI will no longer wig out when you take away its bot factory.ĪI: Fix for when the AI believes a base is under attack.Īrt: added a thruster effect to the orbital_fighterĪudio: html ui: fix for defeated music not playing.īalance: double laser turret fire rate 1.5->2.0 (reverting)Ĭhronocam: hooked up seek forward/back buttons. You can read the full set of changes, below.īuild 66516 fixes some server crashes and other problems found today.ĪI: Neural platoons wil now seek to attack things it can actually attack.ĪI: Will build nukes and anti-nukes in response to system threat, instead of grav well threat.ĪI: Will build nuke silos to attack other planets that do not share a grav well.ĪI: Added some AI immediate threat response stuff. The update doesn’t just add a single player option though, it also makes some changes to AI, general gameplay and server stability.

Uber say that Galactic War is intended to be replayable, so it sounds like there’s some player control over setting the size and scale of the dynamic galaxy they’re planning to tackle. Starting with a limited tech tree, you’ll come across random upgrades that can boost your fighting and manufacturing possibilities. In Galactic War, the player is given the task of taking over a dynamic Planetary Annihilation galaxy while searching for technology and special perks. Try restarting the Steam client if it didn’t. Build 66516 has been released today, so if you own a copy of the Early Access game on Steam it should have automatically updated itself. You can now conquer the stars on your lonesome, as Planetary Annihilation has added the first iteration of its Galactic War single player mode.
